Post by Calli on Sept 18, 2013 2:01:18 GMT -8
Darkness engulfs the party. Webs of spiders and the stench of the decay of ancient bodies mix with air that has been sealed away far longer than even time can remember. The only light in this forsaken space gleams from the faint flicker of a torch near burnt.
A misfit bunch of adventurers wanders down the corridor. The barbarian, who's brute strength belies a mind as sharp as his sword. The Elf, whose skill with a bow is unmatched, bears eyes seeing all as the party progresses. The Cleric, devout in his belief, with a glint in his eye that tells of something more complex just beneath the surface. The Saytr with his quick blade and even quicker wit, learned in the ways of guile, yet seemingly innocent to the ways of the world. Lastly the Mage that is not a mage, who wields a blade, slashing it to and fro, with an undercurrent to his form of something far more ancient.
Despite their differences, this rag tag group of adventurers has proven to work exceedingly well together. With the Satyr, Barbarian, and Mage forming the front line, whilst the Cleric and Elf provide much needed support from the rear. Perhaps the town of Kragsport may yet be cured of its nightly terrors, if our heroes can survive.
They have faced temptation once, the ancient alter calling for an offering in exchange for knowledge, but at what cost? The adventurers resisted, this time. Undead have been laid to rest, but will our stalwart heroes make it through what lies past the southern corridor? Especially with the Elf who may not be all that he seems with his knowledge and warnings surrounding the ancient altar.
A misfit bunch of adventurers wanders down the corridor. The barbarian, who's brute strength belies a mind as sharp as his sword. The Elf, whose skill with a bow is unmatched, bears eyes seeing all as the party progresses. The Cleric, devout in his belief, with a glint in his eye that tells of something more complex just beneath the surface. The Saytr with his quick blade and even quicker wit, learned in the ways of guile, yet seemingly innocent to the ways of the world. Lastly the Mage that is not a mage, who wields a blade, slashing it to and fro, with an undercurrent to his form of something far more ancient.
Despite their differences, this rag tag group of adventurers has proven to work exceedingly well together. With the Satyr, Barbarian, and Mage forming the front line, whilst the Cleric and Elf provide much needed support from the rear. Perhaps the town of Kragsport may yet be cured of its nightly terrors, if our heroes can survive.
They have faced temptation once, the ancient alter calling for an offering in exchange for knowledge, but at what cost? The adventurers resisted, this time. Undead have been laid to rest, but will our stalwart heroes make it through what lies past the southern corridor? Especially with the Elf who may not be all that he seems with his knowledge and warnings surrounding the ancient altar.