Post by Calli on Oct 21, 2013 13:19:51 GMT -8
These are the new rules which are to be enforced in Ruins of the Dalruani campaign. Any issues with these rules may be directed to the GM via comments below.
Ruins of the Dalruani Gameplay Rules:
Ruins of the Dalruani Gameplay Rules:
- NO BULLYING
I have a NO TOLERANCE rule against bullying. Having some character vs. character angst is one thing but bullying other players as a player and/or using your character's actions to bully another player (either via the player or their character) is unacceptable behavior. Violation of this rule will result in IMMEDIATE REMOVAL from the campaign, both as a character and a player. NO EXCEPTIONS. - ICA = ICC and OCA = OCC ... ICA ≠ OCC and OCA ≠ ICC
This means in-character actions will/should receive in-character consequences and out of character actions will/should receive out of character consequences. It also means that in-character actions DO NOT and WILL NOT receive out of character consequences and out of character actions DO NOT and WILL NOT receive in-character consequences. - Have FUN
The game is meant to be...a game, so it's meant to be fun. - GM Rulings are LAW
This doesn't mean I don't want your guys' opinions. I do. However, when I put my foot down, its down. - RESPECT EACH OTHER
We are all human beings and deserve the right to be respected as human beings. This means: do not intentionally interrupt other players; be respectful of other people's turns and the time needed for those turns; respect that not every character is the same or will be played the same. - BE FLUID
I know that it is easy to really get into the game. I understand what it means to try to get as much realism to your character. Being rigid however, either in rules or social protocols (real-life social protocols being strictly implemented in your character), will get you nowhere. If getting into fights over strict adherence to the rules is your thing, then you need to take a look at how you are playing and find out if you are ruining it for everyone.
An example of this: A new party member joins the party (and/or a new party is forming). Yes, in the real life, it makes sense that you wouldn't necessarily go on trusting a stranger. In D&D however, when it involves a party of adventurers, the general assumed rule of thumb is be wary at first but quickly develop trust. Do not go on being wary and un-trusting of your party members unless something significant happens to incur distrust (like one party member intentionally trying to kill another). Trust in real life is not easy to come by but trust, in D&D with your party members, should. It makes the campaign flow much smoother and is much more enjoyable for everyone, including your GM. - Respect the GM
I add this only because there have been players in the past whom have shown extreme disrespect to me as a GM, either when I am GMing out decisions or roleplaying an NPC. As a GM, it is my responsibility to look out for all of my players, play over two dozen characters, run an entire world while continuing to build on that world. The amount of work I put in a GM is huge but I do it because I love it and I love creating a world for you guys where you can HAVE FUN. I only ask you respect that work and my time that I put into it.
For example: If I am roleplaying out an NPC who you or your character does not like, DO NOT interrupt me out of character by telling me to shut up or by rudely saying you don't want to hear it. Your character interrupting my characters (NPCs) is one thing. You as a player interrupting me as a GM rudely to be an ass, it is unacceptable and will not be tolerated.