Post by Calli on Oct 3, 2013 19:25:32 GMT -8
It seems respite is not something that is destined to come easily to the adventuring companions. After relaxing for a short period of time, each of them gather at the satyr and cleric’s residence to discuss the mysterious coins found in the bowels of the crypts they had all just been in.
It would seem the group could not decide on what to do with the coins: take them to the Wildling encampment to the west, whose ancestors had once been the owners of the coins; or take them to the mage tower to see if any magicks or curses had been laid upon the shiny metal pieces.
After much discussion regarding the coins, a decision was made and a few of the companions departed. It was quite shortly after this when chaos struck the colony of Kragsport once more. Tossing and turning; moving and shaking - it was like a tidal wave in the earth. For nearly a full minute the world lurched and flung itself about, toppling buildings and claiming lives.
Finally the earth calms. Destruction is everywhere. Death around every corner and injuries amassing in great numbers for the small colony. It takes nigh three days just to settle the scene and save those injured who were on the verge of losing their lives. Three days for the chaos to settle and a semblance of a plan of what needed to be done set in motion for fixing up and rebuilding the town.
It seems with death also comes life and hope for a future. In those three short days, two of the companions of the group of adventurers emerges from the chaos with a soon-to-be bride: the cleric with his tanner and the spellsword with is innkeeper.
Now the companions are faced with the dilemma of what to do next. Shall they seek the Wildling elves to the west, whose very own son tells of dark fiery creatures emerging from the snow at the last of the earthshakes; or shall they seek out the troubled minor colony to the south who tells of evil plaguing their village, in hopes of aiding their land-kin and gaining support in the rebuilding efforts of Kragsport?
It would seem the group could not decide on what to do with the coins: take them to the Wildling encampment to the west, whose ancestors had once been the owners of the coins; or take them to the mage tower to see if any magicks or curses had been laid upon the shiny metal pieces.
After much discussion regarding the coins, a decision was made and a few of the companions departed. It was quite shortly after this when chaos struck the colony of Kragsport once more. Tossing and turning; moving and shaking - it was like a tidal wave in the earth. For nearly a full minute the world lurched and flung itself about, toppling buildings and claiming lives.
Finally the earth calms. Destruction is everywhere. Death around every corner and injuries amassing in great numbers for the small colony. It takes nigh three days just to settle the scene and save those injured who were on the verge of losing their lives. Three days for the chaos to settle and a semblance of a plan of what needed to be done set in motion for fixing up and rebuilding the town.
It seems with death also comes life and hope for a future. In those three short days, two of the companions of the group of adventurers emerges from the chaos with a soon-to-be bride: the cleric with his tanner and the spellsword with is innkeeper.
Now the companions are faced with the dilemma of what to do next. Shall they seek the Wildling elves to the west, whose very own son tells of dark fiery creatures emerging from the snow at the last of the earthshakes; or shall they seek out the troubled minor colony to the south who tells of evil plaguing their village, in hopes of aiding their land-kin and gaining support in the rebuilding efforts of Kragsport?